Available Now · For a brand activation
Earnie
A gamified prize vending machine controlled by mind or movement.
Gamified sampling.
A gamified product-sampling experience that turns every reward into a branded challenge.
You complete the challenge and the prize drops into the tray. You didn’t buy it. You earned it.
- Turns product sampling into an interactive experience
- Builds the product into the reward mechanic
- Creates a branded moment people want to play and share
- Captures participation and leads automatically
- Difficulty can be adjusted to match the value of the prize
Availability, price and what it needs from the venue — usually back the same working day.

What it is
A gamified prize vending machine that challenges guests to win their reward using mind control or gesture.
How it works
Guests step up to the screen and take on a branded challenge using their concentration or movements. Complete the challenge and Earnie dispenses the prize.
Why it works for a brand activation
Earnie transforms product sampling into something people actively choose to join. Guests complete a mind-controlled or gesture-controlled challenge before the product drops, turning the reward into a memorable part of the brand experience.
The human experience
The hook
Want the prize? Prove you can earn it.
The challenge
Complete the branded mind-control or gesture challenge to unlock your reward.
The jeopardy
The prize stays locked until you win. Difficulty can be tuned from quick and playful to genuinely formidable.
If you win
You complete the challenge, the machine unlocks and your prize drops into the tray.
If you lose
Miss the target and Earnie keeps the prize—for now. Try again or hand over to the next challenger.








What you get from it
Competition
Guests can compete for the highest score or fastest win, with results displayed on a live leaderboard throughout the event.
Data capture
How: Form capture, Badge scan, Leaderboard entry, Prize redemption
Captured: Player details, Scores, Rankings, Participation data
Capacity
- Typical throughput
- 120–150 players per machine over a 6–7 hour show day.
- Average interaction
- 2–3 minutes per player.
Ways to run it
Formats
How people interact with it.
Grow / Cherry Blossom
Creative treatment
Guests focus to grow a digital cherry blossom tree on screen — a calm, brandable treatment of the Earnie mind-control game.
- Cherry Blossom game operational for event
- Large screen display
- AI-enhanced visuals
- Branded character/UI
- Digital Leaderboard
- Event staff on site
- Setup/Packdown
1 operator on site
Book thisMind Control
Mind-Controlled Vending
Pick any of our mind-controlled games and add a vending prize element
- Vending machine operational for event duration
- Choice of mind-control game
- AI-enhanced visuals
- Dispenses branded reward on win
- Branded UI
- Event staff on site
- Setup/Packdown
2 operators on site
Book thisGesture Control
Book this
See it in use


Proof
Where it has run
Result
120–150 players per show day, on a single machine
Count of leaderboard entries per activation.
Arcade Strange knowledge base — throughput
Result
Over 70% of first-time clients rebook
First-party, verifiable from invoicing records.
Arcade Strange knowledge base — rebooking
Practical information
Delivered, installed and operated by us. Earnie requires approximately 2m × 2m of floor space, one standard 13A socket and reliable internet. All prizes and swag must be approved in advance. Fully insured and PAT tested.
- Footprint
- Approximately 2m × 2m, including space for the guest to play.
- Height clearance
- Standard room height. No special overhead clearance required.
- Power
- One standard 13A power socket plus a reliable internet connection. A dedicated wired connection is preferred; venue Wi-Fi can be used if suitable.
- Setup
- Approximately 2 hours.
- Derig
- Approximately 1 hour.
- Crew
- 1 Brand Ambassador plus 1 Technician.
- Operating requirements
- A reliable internet connection and a clear, level operating area. Prizes must be approved and loaded before the event.
- Weight and transport
- The machine weighs approximately 90kg, measures 1.8m × 1m × 600mm and is brought into the venue on a dolly. Step-free access or a suitable goods lift is required.
- Consumables
- All products and swag must be approved in advance to ensure reliable dispensing and a proper fit. Earnie can vend everything from water bottles, T-shirts and canned drinks to desk gardens.
Best for
What it does
Available in
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Earniefor a brand activation
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