Available Now · For a trade show

Earnie

A gamified prize vending machine controlled by mind or movement.

Make them earn the swag.

A gamified prize vending machine that turns branded giveaways into a challenge.

You complete the challenge and the prize drops into the tray. You didn’t buy it. You earned it.

  • Turns branded swag into active participation
  • Gives visitors a reason to stop and stay
  • Creates more time for meaningful conversations
  • Captures leads, scores and participation automatically
  • Builds competition and repeat play throughout the event

Availability, price and what it needs from the venue — usually back the same working day.

Earnie

What it is

A gamified prize vending machine that challenges guests to win their reward using mind control or gesture.

How it works

Guests step up to the screen and take on a branded challenge using their concentration or movements. Complete the challenge and Earnie dispenses the prize.

Why it works for a trade show

The days of delegates grabbing the swag and leaving are over. Earnie gives visitors a reason to stop, play and prove themselves before the prize drops, creating more time for your team to start a conversation.

The human experience

The hook

Want the prize? Prove you can earn it.

The challenge

Complete the branded mind-control or gesture challenge to unlock your reward.

The jeopardy

The prize stays locked until you win. Difficulty can be tuned from quick and playful to genuinely formidable.

If you win

You complete the challenge, the machine unlocks and your prize drops into the tray.

If you lose

Miss the target and Earnie keeps the prize—for now. Try again or hand over to the next challenger.

Cherry Blossom - cherry blossom kiosk two attendees 2026
Cherry Blossom - winner with prize and totem
The vending screen at the end of a play: the players name, their time and the tree in full blossom.
Cherry Blossom - HR Technologies - Sage 2026
Cherry Blossom - HR Technologies - Sage 2026
Cherry Blossom - HR Technologies - Sage 2026
Cherry Blossom - HR Technologies - Sage 2026
Cherry Blossom - HR Technologies - Sage 2026

What you get from it

Competition

Guests can compete for the highest score or fastest win, with results displayed on a live leaderboard throughout the event.

Data capture

How: Form capture, Badge scan, Leaderboard entry, Prize redemption

Captured: Player details, Scores, Rankings, Participation data

Capacity

Typical throughput
120–150 players per machine over a 6–7 hour show day.
Average interaction
2–3 minutes per player.

Ways to run it

Formats

How people interact with it.

  • Grow / Cherry Blossom

    Creative treatment

    Guests focus to grow a digital cherry blossom tree on screen — a calm, brandable treatment of the Earnie mind-control game.

    • Cherry Blossom game operational for event
    • Large screen display
    • AI-enhanced visuals
    • Branded character/UI
    • Digital Leaderboard
    • Event staff on site
    • Setup/Packdown

    1 operator on site

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  • Mind Control

    Mind-Controlled Vending

    Pick any of our mind-controlled games and add a vending prize element

    • Vending machine operational for event duration
    • Choice of mind-control game
    • AI-enhanced visuals
    • Dispenses branded reward on win
    • Branded UI
    • Event staff on site
    • Setup/Packdown

    2 operators on site

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  • Gesture Control

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See it in use

The gamified vending unit in a brand activation, a guest playing on the screen
Gamified Vending in a brand activation
A guest playing the vending challenge and collecting a product
Play and collect

Proof

Where it has run

Result

120–150 players per show day, on a single machine

Count of leaderboard entries per activation.

Arcade Strange knowledge base — throughput

Result

Over 70% of first-time clients rebook

First-party, verifiable from invoicing records.

Arcade Strange knowledge base — rebooking

Practical information

Delivered, installed and operated by us. Earnie requires approximately 2m × 2m of floor space, one standard 13A socket and reliable internet. All prizes and swag must be approved in advance. Fully insured and PAT tested.

Footprint
Approximately 2m × 2m, including space for the guest to play.
Height clearance
Standard room height. No special overhead clearance required.
Power
One standard 13A power socket plus a reliable internet connection. A dedicated wired connection is preferred; venue Wi-Fi can be used if suitable.
Setup
Approximately 2 hours.
Derig
Approximately 1 hour.
Crew
1 Brand Ambassador plus 1 Technician.
Operating requirements
A reliable internet connection and a clear, level operating area. Prizes must be approved and loaded before the event.
Weight and transport
The machine weighs approximately 90kg, measures 1.8m × 1m × 600mm and is brought into the venue on a dolly. Step-free access or a suitable goods lift is required.
Consumables
All products and swag must be approved in advance to ensure reliable dispensing and a proper fit. Earnie can vend everything from water bottles, T-shirts and canned drinks to desk gardens.

Best for

Trade ShowCorporate EventBrand ActivationPrivate Party

What it does

EEG / Mind ControlComputer VisionGesture ControlVendingPhysical InteractionFootfallLead CaptureParticipationBrand Awareness

Available in

UKEurope
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Earniefor a trade show

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